Abstract:On-policy distillation (OPD) provides dense teacher feedback along student-generated rollouts rather than fixed teacher traces and has emerged as a promising post-training paradigm. However, standard OPD typically generates full rollouts during training, which is computationally expensive and may expose the student to unreliable teacher feedback at late rollout positions, especially during early training. We identify the rollout horizon as a key bottleneck in OPD that substantially impacts training efficiency. Unlike Reinforcement Learning with Verifiable Rewards (RLVR), OPD does not require a final answer reward to provide learning signals. Therefore, full rollouts may not always be necessary for OPD. Motivated by this insight, we propose two simple horizon-control strategies: Progressive OPD (POPD), which gradually expands the rollout horizon during training, and Truncated OPD (TOPD), which permanently performs distillation on reliable truncated rollouts. Experiments on mathematical reasoning show that POPD improves the training efficiency of OPD by up to 3$\times$, while TOPD matches OPD performance using only 10\% of the rollout horizon, leading to substantial wall-clock and memory reductions. These results demonstrate that controlling the rollout horizon offers a simple and practical path to more efficient OPD.
Abstract:Reinforcement learning offers a promising approach for scan-order optimisation in laser additive manufacturing, where sequential scan decisions critically influence thermal accumulation, residual stress, distortion, and final part quality. A central challenge in applying RL to this domain lies in reward and world-model fidelity: full finite-element analysis is computationally prohibitive for dense in-the-loop evaluation, while cheap thermo-inspired proxy metrics, though efficient, may capture only partial aspects of the true thermo-mechanical objectives. This paper investigates a bilevel Proxy--FEA diagnostic framework for reward and world-model diagnosis in reinforcement-learning-guided scan-order optimisation. The lower level employs lightweight scan-path and thermo-inspired proxies for rapid candidate generation and preliminary policy-side screening, while the upper level utilises sparse Abaqus FEA simulations to provide simulation-based reference labels. The framework is examined on a simplified whole-track heating LDED32 stripe benchmark comprising ten representative scan strategies. Final-cooling residual Mises stress, U3 vertical distortion, and PEEQ plasticity metrics reveal an observed stress--distortion trade-off rather than a single monotonic quality objective. Within the evaluated set, the center_out strategy emerges as a robust compromise candidate, while raster_left_to_right and edge_in form opposing endpoints of the trade-off. Proxy--FEA alignment analysis shows that current cheap path-based metrics predominantly capture distortion-related (U3) behaviour and exhibit only weak correlation with the sparse FEA reference labels. These findings highlight that proxy-only reward designs risk misalignment in future RL training and underscore the value of sparse FEA reference signals for diagnostic-guided reward and world-model refinement prior to large-scale policy optimisation.
Abstract:Learning universal policies from cross-embodied data remains a fundamental challenge in robotics. Although Vision-Language-Action (VLA) models are pre-trained on large and diverse datasets, they typically rely on embodiment-specific fine-tuning to achieve strong performance in downstream tasks. This requirement severely limits their generalization capability and restricts knowledge transfer across embodiments performing similar tasks. To overcome these limitations, we focus on cross-embodied settings with shared robotic bases and heterogeneous end-effectors, and propose X-DiffVLA, a diffusion-based VLA model featuring a unified cross-embodied action head. X-DiffVLA can leverage the generative strengths of diffusion models to capture both the diversity and latent correlations in cross-embodied datasets. Specifically, we introduce Embodiment Forcing, a classifier-free guidance technique to implicitly steer action generation toward embodiment-specific functional components, capturing fine-grained structural nuances without explicit supervision. In addition, a Morphological Tree Diffusion approach is designed to strengthen behavioral correlations across diverse end-effectors, maximizing the transferability of heterogeneous demonstrations. Experimental results across RoboCasa and Isaac Gym, covering different embodiments from grippers to dexterous hands, show that X-DiffVLA achieves state-of-the-art performance, with improvements of 15.3% and 12.5%, respectively. Real-world evaluations further validate the robustness of the proposed framework and its effectiveness in scalable cross-embodied policy learning.
Abstract:Deep search agents have emerged as a promising paradigm for addressing complex information-seeking tasks, but their training remains challenging due to sparse rewards, weak credit assignment, and limited labeled data. Self-play offers a scalable route to reduce data dependence, but conventional self-play optimizes students only through sparse outcome rewards, leading to low learning efficiency. In this work, we observe that self-play naturally produces a question construction path (QCP) during task generation, an intermediate artifact that captures the reverse solution process. This reveals a new source of privileged information for self-distillation: self-play can itself provide high-quality privileged context for the teacher model in a low-cost and scalable manner, without relying on human feedback or curated privileged information. Leveraging this insight, we propose Privileged Information Self-Play ($π$-Play), a multi-agent self-evolution framework. In $π$-Play, an examiner generates tasks together with their QCPs, and a teacher model leverages QCP as privileged context to densely supervise a student via self-distillation. This design transforms conventional sparse-reward self-play into a dense-feedback self-evolution loop. Extensive experiments show that data-free $π$-Play surpasses fully supervised search agents and improves evolutionary efficiency by 2-3$\times$ over conventional self-play.
Abstract:Zero-shot unsupervised reinforcement learning (URL) offers a promising direction for building generalist agents capable of generalizing to unseen tasks without additional supervision. Among existing approaches, successor representations (SR) have emerged as a prominent paradigm due to their effectiveness in structured, low-dimensional settings. However, SR methods struggle to scale to high-dimensional visual environments. Through empirical analysis, we identify two key limitations of SR in visual URL: (1) SR objectives often lead to suboptimal representations that attend to dynamics-irrelevant regions, resulting in inaccurate successor measures and degraded task generalization; and (2) these flawed representations hinder SR policies from modeling multi-modal skill-conditioned action distributions and ensuring skill controllability. To address these limitations, we propose Saliency-Guided Representation with Consistency Policy Learning (SRCP), a novel framework that improves zero-shot generalization of SR methods in visual URL. SRCP decouples representation learning from successor training by introducing a saliency-guided dynamics task to capture dynamics-relevant representations, thereby improving successor measure and task generalization. Moreover, it integrates a fast-sampling consistency policy with URL-specific classifier-free guidance and tailored training objectives to improve skill-conditioned policy modeling and controllability. Extensive experiments on 16 tasks across 4 datasets from the ExORL benchmark demonstrate that SRCP achieves state-of-the-art zero-shot generalization in visual URL and is compatible with various SR methods.
Abstract:Expressive generative models have advanced robotic manipulation by capturing complex, multi-modal action distributions over temporally extended trajectories. However, fine-tuning these policies via RL remains challenging due to instability and sample inefficiency. We introduce Posterior Optimization with Clipped Objective (POCO), a principled RL framework that formulates policy improvement as a posterior inference problem tailored for temporal action chunks. Through an Expectation-Maximization procedure, POCO distills a reward-weighted implicit posterior into the policy without likelihood estimation. Furthermore, POCO adopts an offline-to-online paradigm that anchors online exploration to pre-trained priors, and its model-agnostic design scales to fine-tune large VLA models without architectural modifications. Evaluations across 7 simulation benchmarks and 4 contact-rich real-world tasks demonstrate that POCO prevents catastrophic policy collapse, outperforms SOTA baselines, and achieves a 96.7% success rate on real-world tasks. Videos are available at our project website https://cccedric.github.io/poco/.
Abstract:Agentic reinforcement learning (RL) can benefit substantially from reusable experience, yet existing skill-based methods mainly extract trajectory-level guidance and often lack principled mechanisms for maintaining an evolving skill memory. We propose D2Skill, a dynamic dual-granularity skill bank for agentic RL that organizes reusable experience into task skills for high-level guidance and step skills for fine-grained decision support and error correction. D2Skill jointly trains the policy and skill bank through paired baseline and skill-injected rollouts under the same policy, using their performance gap to derive hindsight utility signals for both skill updating and policy optimization. Built entirely from training-time experience, the skill bank is continuously expanded through reflection and maintained with utility-aware retrieval and pruning. Experiments on ALFWorld and WebShop with Qwen2.5-7B-Instruct and Qwen3-4B-Instruct-2507 show that D2Skill consistently improves success rates over skill-free baselines by 10-20 points. Further ablations and analyses show that both dual-granularity skill modeling and dynamic skill maintenance are critical to these gains, while the learned skills exhibit higher utility, transfer across evaluation settings, and introduce only modest training overhead.
Abstract:On-policy distillation (OPD) is appealing for large language model (LLM) post-training because it evaluates teacher feedback on student-generated rollouts rather than fixed teacher traces. In long-horizon settings, however, the common sampled-token variant is fragile: it reduces distribution matching to a one-token signal and becomes increasingly unreliable as rollouts drift away from prefixes the teacher commonly visits. We revisit OPD from the estimator and implementation sides. Theoretically, token-level OPD is biased relative to sequence-level reverse-KL, but it has a much tighter worst-case variance bound; our toy study shows the same tradeoff empirically, with stronger future-reward coupling producing higher gradient variance and less stable learning. Empirically, we identify three failure modes of sampled-token OPD: an imbalanced one-token signal, unreliable teacher guidance on student-generated prefixes, and distortions caused by tokenizer or special-token mismatch. We address these issues with teacher top-K local support matching, implemented as truncated reverse-KL with top-p rollout sampling and special-token masking. Across single-task math reasoning and multi-task agentic-plus-math training, this objective yields more stable optimization and better downstream performance than sampled-token OPD.
Abstract:We introduce Latent-WAM, an efficient end-to-end autonomous driving framework that achieves strong trajectory planning through spatially-aware and dynamics-informed latent world representations. Existing world-model-based planners suffer from inadequately compressed representations, limited spatial understanding, and underutilized temporal dynamics, resulting in sub-optimal planning under constrained data and compute budgets. Latent-WAM addresses these limitations with two core modules: a Spatial-Aware Compressive World Encoder (SCWE) that distills geometric knowledge from a foundation model and compresses multi-view images into compact scene tokens via learnable queries, and a Dynamic Latent World Model (DLWM) that employs a causal Transformer to autoregressively predict future world status conditioned on historical visual and motion representations. Extensive experiments on NAVSIM v2 and HUGSIM demonstrate new state-of-the-art results: 89.3 EPDMS on NAVSIM v2 and 28.9 HD-Score on HUGSIM, surpassing the best prior perception-free method by 3.2 EPDMS with significantly less training data and a compact 104M-parameter model.
Abstract:We introduce DreamerAD, the first latent world model framework that enables efficient reinforcement learning for autonomous driving by compressing diffusion sampling from 100 steps to 1 - achieving 80x speedup while maintaining visual interpretability. Training RL policies on real-world driving data incurs prohibitive costs and safety risks. While existing pixel-level diffusion world models enable safe imagination-based training, they suffer from multi-step diffusion inference latency (2s/frame) that prevents high-frequency RL interaction. Our approach leverages denoised latent features from video generation models through three key mechanisms: (1) shortcut forcing that reduces sampling complexity via recursive multi-resolution step compression, (2) an autoregressive dense reward model operating directly on latent representations for fine-grained credit assignment, and (3) Gaussian vocabulary sampling for GRPO that constrains exploration to physically plausible trajectories. DreamerAD achieves 87.7 EPDMS on NavSim v2, establishing state-of-the-art performance and demonstrating that latent-space RL is effective for autonomous driving.